Designer: Vital Lacerda
Artwork: Ian O'Toole
Theme: The age of Art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator and Artists' manager, you are about to take on that job! You will promote and nurture Artists; buy, display and sell their Art; and build and exert your international influence. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world.
- Play Time: 60-120 minutes
- Player Count: 1-4 players
- Ages: 13+
- Complexity of Rules: High
- Setup Time: Medium/High
- Replay Value: High
- Direct Conflict: None
How It Plays
- Game Mechanics: This is a worker placement, economic, set collection, heavy strategy game. Players take turns assigning their worker to one of 4 locations on the board. Each location has 2 actions for the player to chose from including places to discover and promote artists, buy and sell their art, and increase reputation by influencing the international Art market. At it's core, The Gallerist is an economic game with the goal of making the most money.
- Turn Summary:
- Move pawn to one of the locations not currently on.
- Accomplish 1 of the 2 actions at the new location. Locations actions include:
- Artist Colony
- Discover an Artist: Choose any face down artist buy flipping the artist tile over and placing a fame marker on the starting fame spot for that artist. The player takes a signature token from the artist which allows the player to purchase 1 work of art from the artist at the starting fame price during a future turn.
- Buy Art: Purchase a work of art from an artist at the current price to place in the player's gallery.
- Sales Office
- Sign a Contract: Take one face up contract from the board and add to player board.
- Sell Art: Sell a work of art in a player's gallery by fulfilling a matching contract on the player's board. The price is based on the current Artist's fame.
- Media Center
- Hire Assistants: Hire a number of assistants up to the amount of open desks a player has by paying the cost shown next to each assistant in the unemployment queue.
- Promote Artist: Spend influence to increase an artists promotion level and fame then take the bonus depicted above the promotion token space on the board.
- International Market:
- Take a Reputation Tile: If a player has the needed work of art as well as the required visitors in their lobby area they may place an available assistant on the tile space and add the tile to their player board.
- Make an Offer for Art of International Renown: If the player has the required visitors in their lobby and pays the cost for the space, they may place an available assistant on the space and take the bonus shown.
- Artist Colony
- At the beginning or end of a player's turn they may take free executive actions.
- Move visitors by spending tickets.
- Use bonus from a contract card.
- Kicked out actions: If a player was kicked out of a location by the current player they may take executive actions at this time. They also may spend influence points to take a location action from that location.
- End Game: The game ends after the end of the round when two of the following things have occurred: The box office is empty of tickets, two or more Artists have become Celebrities or the bag is empty of Visitors. An auction for the renowned works of art then occurs based on the assistants placed in the International Market spaces.
- Victory: The player who has made the most money from art, reputation tiles, influence and end game Curator and Art Dealer bonus cards wins.