Designers Jens Drogemuller and Helge Ostertag
In Terra Mystica players govern one of 14 factions trying to terraform the landscape on the game board in order to build structures. As structures are built more workers and powers are unlocked for further expansion. Special actions to assist the players can be gained by spending power points that must be carefully managed. Victory points are awarded for growing your faction on the board and for leading in any of the four cult tracks. Each round there are also unique goals that provide variability and more ways to score. Overall, Terra Mystica is a deep strategy game where each player is given unique abilities and many paths to victory.