Designers: Bernd Brunnhofer And Karl Heinz Schmiel
Artwork: Irene Bressel and Anne Patzke
Theme: Baroque palaces, wide boulevards, and elegant bridges: St Petersburg. On May 16 1703, the Czar lays the foundation for the first building. Quickly impressive buildings are erected that are ever more impressive and beautiful. Such buildings bring the aristocracy glory and the players victory points. But you need traders to bring the rubles necessary for all this magnificence, otherwise the buildings are empty and bare. St Petersburg is a tactical game for Russian building tycoons.
- Play Time: 45 minutes
- Player Count: 2-4
- Ages: 10+
- Complexity of Rules: Medium/Low
- Setup Time: Medium/Low
- Replay Value: Medium/High - There are many winning strategies and several expansion modules to keep the game fresh.
- Direct Conflict: None
How It Plays
- Game Mechanics: This is a card drafting, set collection, economic engine building game. A game round consist of 4 phases of play where cards from each phase are placed on the game board for players to take turns purchasing. The buildings, workers and nobles put into play, may award victory points or more income for purchasing more cards
- Round Summery: Each round consists of the a worker phase, building phase, Noble phase, and exchange phase (The second edition includes an optional market phase). All phases have the following steps:
- Refill cards - Slide any remaining cards to the right. Draw cards from the current phase deck and add them to the top row from left to right until there are 8 total cards on the board.
- Buy Cards - Beginning with the player who has the wooden token for the current phase, take turns purchasing cards from the top row or bottom row at a 1 ruble discount. Optionally a player can take a card into their hand for future purchase with a hand limit of 3.
- Score the phase - Pay out any Rubles show on cards in play from the current phase. Score any victory points shown on cards in play from the current phase.
- After all phases have been completed, discard any cards remaining on the bottom row then move the top row cards to the bottom row, sliding them right. Pass the wooden phase tokens clockwise.
- End Game: Game ends when one of the phase draw decks is empty and the current round is completed.
- Victory: The player with the most victory points from the scoring rounds, the number of different Nobles acquired, and remaining Rubles (minus 5 points for any cards remaining in hand) wins the game.