Designer: Francois Gandon
Artwork: Sabrina Miramon and Cyrille Daujean
Theme: In Quadropolis you enact the role of the Mayor of a modern city. You will need to define a global strategy to build your city according to your inhabitants' needs and outmatch your opponents, sending your Architects to have various Buildings erected in your city. Each building allows you to score victory points. There are various types of buildings with different scoring patterns; many of them may be combined for better effect. Will you be able to meet the challenge and become the most prestigious mayor in history?
- Play Time: 30-60 Minutes
- Player Count: 2-4 Players
- Ages: 8+
- Complexity of Rules: Medium/Low
- Setup Time: Medium
- Replay Value: Medium/High
- Direct Conflict: None
How It Plays
- Game Mechanics: This is a tile placement, city building game. Players take turns using a numbered architect to select a building tile from the central grid of tiles. They then place them on their player board in a row or column matching the architect's number. Most buildings provide energy and/or inhabitants which are used to activate other buildings. Any activated buildings are scored at the end of the game.
- Turn Summary:
- Take a Building From The Central Construction Site Board - Place one of the available numbered architects facing one of the rows or columns on the construction site. Count inward by the number of that architect and take the building tile. Architects can't be placed on another architect. Architects can't point toward the grey Urbanist marker.
- Move The Urbanist - Move the Urbanist marker to the newly open tile space in the construction site.
- Place The Building - Place the building tile in a row or column matching the architect number. If the building is a tower, it may also be placed on another tower tile if the architect number matches the next level of the tower.
- Receive Resources - Take any energy and inhabitants from supply shown on the upper left of the newly placed building.
- Activate Buildings - Place any acquired resources on the buildings that require them for scoring. These resources may be relocated as desired until game end.
- End Game: Game ends after four rounds in the basic game and 5 rounds in the advanced game.
- Victory: Victory points are totaled by scoring activated buildings and subtracting 1 point for each unused energy or inhabitant. The player with the most victory points wins.