Orléans

Designers: Reiner Stockhausen

Artwork: Klemens Franz

Theme:  During the medieval going´s on around the French city of Orléans, you must assemble a following of farmers, merchants, craftsmen, boatmen, knights, monks and scholars to expand your dominance in the region.


Game Information

  • Player Count:  2-4 players
  • Play Time:  90 Minutes
  • Ages 12+
  • Complexity of Rules: Medium
  • Setup Time:  Medium/High
  • Replay Value: High - There are many strategies to pursue. 
  • Direct Conflict: None

How It Plays

  • Game Mechanics:  This is a bag building, worker placement game.  Players begin with 4 disc shaped worker tiles of different types.  Each turn, workers are drawn from a bag and then assigned tasks on individual player boards.  Most actions give players another worker for their bags as well as a special action.
  • Round Summary:
    1. Turn over the next hour glass tile to track the progress of the 18 rounds and display the end of round event.
    2. Census - The player with the most Farmers gets 1 coin and the player with the least pays 1 coin (2 player games the player with the least doesn't pay)
    3. Draw Character Tiles - All players simultaneously draw the number of tiles as determined by their position on the Knight track.
    4. Assign workers - All players simultaneously assign workers to the actions on their players boards.
    5. Take actions - Beginning with the start player, players take turns carrying out one of their actions.  Actions include:
      • Farm house - Take a farmer tile and up the farmer track, taking the good displayed.
      • Village - Take a Boatman, Craftsman, or Merchant and move up on the respective track.  A Boatman gives money,  the craftsman gives a Technology tile that can be placed on on worker space to automate it.  A Merchant allows the player to select one of the Trader tiles to add to their player board.
      • University - Take a Scholar tile and move up the track, taking the displayed development points.
      • Castle - Take a Knight tile and move up the track which adds to the number of tiles the player will draw each round.
      • Monastery - Take a Monk tile.  Monk tiles are wilds and can be used in place of any other required Character tile.
      • Ship and Wagon actions - Move Merchant token over water or roads and take one of the available goods along the path.
      • Guildhall - Add a Trading Station to the city the merchant is in if no other player's Trading Station is there.
      • Scriptorium - Receive 1 development point.
      • Town Hall - Move the Character tiles placed here to the Beneficial Deeds board and take the depicted reward.
    6. Event - Resolve the event shown on the hour glass tile and pass the start player token left.
  • End Game:  Game ends after 18 rounds.
  • Victory:  The player with the most points acquired from goods, trading stations, citizens and coins wins.

Rules


Videos


Publisher: Tasty Minstrel Games


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