Designers: Wolfgang Panning, Marco Ruskowski and Marcel SuBelbeck

Artwork: Oliver Schlemmer

The ceiling in the cathedral is getting on a bit and is in urgent need of restoration. The bishop is awaiting important visitors and wants to show off his church from its best side. The players slip into the role of renowned fresco painters of the renaissance and now have to prove their skillful mastership.  Which painter will succeed in restoring the fresco to its former glory?

Game Information

  • Play Time:  60 minutes
  • Player Count:  2-4
  • Ages:  10+
  • Complexity of Rules:  Medium
  • Setup Time:  Medium
  • Replay Value:  High - Lots of expansions which vary play are available for the game.
  • Direct Conflict:  None

How It Plays

  • Game Mechanics:  This is an action point allocation, set collection. worker placement game.  Paint colors are acquired in the marketplace and mixed in the workshop then used to restore the fresco on the central board for points.  To perform the various actions needed,  players simultaneously place their apprentice meeples on their personal player action sheet which is hidden from the other players.  All actions are revealed simultaneously and then taken in player order.
  • Round Summery:
    1. Choose get up time and adjust mood:
      • In reverse score order (player in last place goes first),  players place their master painter on a get up space of their choice.  The chosen space determines play order for that round, the market price for paint they will pay and the mood of their apprentices. 
      • Adjust the mood of all players on the mood track based on the get up spaces chosen.  If the mood moves in or out of the + or - 1 spaces add or subtract 1 to the available apprentices.
    2. Plan and Perform Actions:
      • Players simultaneously place their apprentices on the action spaces of their player action sheets.
      • Remove player screens to reveal actions
      • Each of the following actions are completed with the player highest on the turn order track taking the action first.
        1. Market: Buy paints or close down a market booth
        2. Cathedral:  Restore the fresco or alter by using the required paints on an available tile and scoring the victory points shown.  The bishop marker may be moved one space for 1 coin.  If the bishop is adjacent to the restored tile gain 2 additional points. If the bishop is on the restored tile gain 3 a additional points.
        3. Studio: Paint portraits and gain 3 coins.
        4. Workshop:  Blend basic paints to acquire the blended paint colors.
        5. Theater:  Improve mood by 2 for each apprentice on this action space.
  • End Game:  If there are 6 or less fresco tiles remaining on the board at the beginning of a round, it will be the final round of the game.  On this final round, the player action sheets are flipped over which makes more cathedral actions available.
  • Victory:  For every 2 coins, 1 victory point is scored.  The player with the most victory points wins.




1. The Portraits

2. The Bishop's Request

3. Special Blend Colors

4. The Wishing Well

5. The Gold Leaf

6. The Glaziers

7. The Scrolls

8. The Bells

9. The Wall Fresco

10. The Medico


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Publisher: Queen Games

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