Diamonds

Designer: Mike Fitzgerald

Artwork: William Bricker

Theme: Diamonds is a card game like no other.  You will score Diamond Crystals, not only when you win hands, but also when you cannot follow suit.  Diamonds really are your best friend, as the player with the most points in Diamond Crystals at the end of the game is the winner!


Game Information

  • Play Time:  20-30 minutes
  • Player Count:  2-6 players
  • Ages:  8+
  • Complexity of Rules:  Low
  • Setup Time:  Low
  • Replay Value: Medium
  • Direct Conflict: Medium

How It Plays

  • Game Mechanics:  This is a hand management, trick taking card game.  Each of the four suits has a different scoring ability.  If a player can't follow suit they play another card and take its "suit action".  The player that wins the trick also takes the suit action of the winning suit.  The suit actions are used to acquire diamonds from the central supply and from other players. 
  • Round Summary:
    1. Deal 10 cards to each player.
    2. Dealer plays 1 card then going clockwise the other players play a card of the same suit. 
      • If a player doesn't have a card in the suit that was led, they play any card and take the suit action of that card's suit.  The Suit actions are:
        1. Diamonds - The player takes a diamond from the supply and place it behind their screen in their vault.
        2. Hearts - The p[layer takes a diamond from the supply and places it in front of their screen in their showroom.
        3. Spades - The player takes a diamond from their showroom and places it in their vault.
        4. Clubs - The player takes a diamond from another players showroom and places it in their showroom.
    3. After all players have played a card, the player who played the highest card of the led suit wins the trick and takes the cards.  They then take the suit action of that suit.
    4. The player who wins the trick, plays the next card and play continues.
    5. After all 10 hands have been played, players count the cards won in each suit.  The player with the most cards in each suit takes the suit action.  If a player hasn't won any tricks, they take two diamond suit actions.
  • End Game:  Game ends after 4-6 rounds depending on player count.
  • Victory:  Each diamond in a player's vault is worth 2 points and each diamond in a player's showroom is worth 1 point.  The player with the most points wins.

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Publisher: Stronghold Games


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