Designer: Mac Gerdts

Artwork: Marina Fahrenbach

  • Theme:  2000 years ago, the Roman Empire ruled the lands around the Mediterranean Sea.  With peace at the boarders, harmony inside the provinces, uniform law and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities.  Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network and appease the ancient gods for their favor - all to gain the chance to emerge victorious.

Game Information

  • Play Time:  90 minutes
  • Player Count:  2-5 players
  • Ages:  13+
  • Complexity of Rules:  Medium
  • Setup Time:  Medium
  • Direct Conflict:  None
  • Replay Value:  High - 2 maps are included in the base game and expansions are available

How It Plays

  • Game Mechanics:  This is a card drafting, hand management, economic game.  Players have a hand cards that can be added to by drafting additional cards.  On each turn a card is discarded to use it's action.  The actions expand a player's trade empire around the map.  The number and type of cards each player ends the game with are used to determine their final score.
  • Turn Summery:  Player discard 1 card from their hand to use it's action.  The available cards and actions are:
    1. Architect - Take one of the following actions:
      • Move colonists - The number of colonists a player has determines how many movement steps they may freely allocate.
      • Build Houses - Pay the required cost in goods and money to build houses on any city adjacent to a colonist.
    2. Prefect - Take one of the following actions:
      • Produce Goods - Choose a province with a goods symbol showing on the bonus marker section of the board and take 1 of that good.  Flip the marker to it's coin side.  Any players with houses in the selected Provence receive 1 good produced by the city.
      • Collect Cash Bonus - Add all the coins shown in the bonus marker section and take that many coins from supply.  Flip all markers back to their goods side.
    3. Colonist - Take one of the following actions:
      • Pay 1 food and 1 tool to place a new colonist either in Roma or any city the player has a house.
      • Take 5 coins plus 1 coin for each of their colonist on the game board.
    4. Mercator - Take both of the following actions:
      1. Take 3 coins
      2. Make two trades - Take 2 buy or sell actions using the goods price shown on the player boards.
    5. Consul - Purchase 1 card from the display by paying only the cost shown on the card.
    6. Senator - Purchase up to 2 cards from the display by paying the cost on the card plus any cost shown under it on the board.
    7. Diplomat - Take one of the actions from a card that is on top of another player's discard pile.
    8. Specialists - All the player's houses of the good shown on the card produce 1 good.
    9. Tribune - Recover all previously played cards back into hand from the discard pile.  If there are more than 3 cards, the player receives 1 coin for every card over 3.  The player may purchase 1 new colonist to be placed on Roma by paying 1 food and 1 tool.
  • Game End:  The game ends after the last card has been purchased from the display or a player has built their 15th house.  The player who triggers the game end receives the Concordia bonus scoring card.
  • Victory:  Players gather all their cards and arrange them according to the different ancient gods.  Each god gives victory points for various achievements and the number of cards a player has of the god is used as a scoring multiplier.  The player with the most points wins.




Concordia: Britannia & Germania

Concordia: Salsa

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Publisher: Rio Grande Games

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