Designer: Klaus-Jurgen Wrede
Artwork: Anne Patzke, Chris Quillams
- Theme: Winter has araived in the beautiful Carcassonne region, but it does not seem to affect the spirit of the populace. Players still build the area surrounding this impressive city one tile at a time. This special edition of Carcassonne features 12 extra tiles and the Gingerbread Man expansion.
- Play Time: 2-5 players
- Player Count: 40 minutes
- Ages: 13+
- Complexity of Rules: Low
- Setup Time: Low
- Replay Value: Medium/High
- Direct Conflict: Medium/Low
How It Plays
- Game Mechanics: This is a tile placement, area control game. Players take turns drawing and placing tiles with the option of placing a meeple on the tile to vie for control of areas.
- Turn Summary:
- Draw and place a tile - tile must be placed in a way that it continues the landscape of the surrounding tiles already in play.
- Optionally place a meeple on a portion of that tile in one of the following ways:
- Place on a road as a Thief - No other meeple may be on the road. Any time a road is completed with two closed ends then the road is scored 1 point per tile. Any Thieves on the road are returned to the players.
- Place on a city as a Knight - No other knights may be in the city. Any time the city is completely enclosed by walls, the city is scored 2 points per tile and banner. The Knights in the city are returned to the players.
- Place in a monastery as a Monk - If the monastery ever becomes completely surrounded by tiles, score the monastery for 9 points and return the Monk to the player.
- Place on a field as a Farmer - No other farmers may be in the same field. Fields are scored at the end of the game at 3 points for every adjoining completed city.
- If a tile with a gingerbread man is placed, the gingerbread man pawn is moved to the city space of that tile. If he was taken from another city, that city gets scored 1 point per tile.
- End Game: After all the tiles have been placed, any meeples left on the board are scored. Incomplete roads and cities score 1 point per tile and banner. Monasteries are scored 1 point per tile surrounding the Monastery tile. Farmers are scored 3 points per adjoining complete city.
- Victory: The player with the most points wins.