Designer: Uwe Rosenberg
Artwork: Klemens Franz
Theme: Central Europe, around 1670 AD. The Plague which has raged since 1348 has finally been overcome. The civilized world is revitalized. People are upgrading and renovating their huts. Fields must be plowed, tilled and harvested. In Agricola, players compete to see who can grow these family farms most effectively.
- Play Time: 30-180 minutes depending on player count.
- Player count: 1-5 players - special solo player variant.
- Ages: 12+
- Complexity of Rules: Medium
- Setup Time: Medium
- Replay Value: High - There are a large variety of occupation cards and minor improvement cards that make the starting abilities of each player different each game. There are also expansions available.
- Direct Conflict: None
How It Plays
- Game Mechanics: This is a worker placement, farm building game. Players take turns placing their available family members (workers) on various action spaces on the board which provide resources and upgrades for their farm and huts. More available actions are revealed in further rounds.
- Turn Summary: Players take turns placing their available workers on the action spaces. Action spaces include:
- Extend wooden hut or renovate it into a clay or stone house.
- Family growth - add a new worker
- Plowing fields - grains and vegetables.
- Raising animals - fence pastures, build stables, raise sheep, wild bore and cattle.
- Play occupation cards or minor improvement cards from their hand.
- End Game: Game ends after 14 rounds.
- Victory: Points are awarded for fields, fenced pastures, grains and vegetables, animals, fenced stables, huts and houses, family members, minor improvement and occupation cards played. The player with the most victory points wins.
Farmers on the Moore